2014 is far from over, but it is clearly evident what games so far have made an impression on Xbox One first person shooters. Titanfall dropped on March 11th, 2014 and made a huge leap into online multiplayer gameplay. I have never played a game so fluent in my movements. Throughout a match I will think to myself, "I need to get up that building in less that 4 seconds" and by the time I finish saying that I will be jumping off that building onto the next one. The parkour moves mixed with the ability to double jump can make a novice player feel like they have the ability to trample the games Gundam Wing-like Titans. The games multiplayer has exceeded most people's expectations, but the storyline has left the majority of us wanting more. The story is just a way to quickly explain that the IMC and the Militia are two separate groups fighting each other with huge robots.
You don't even have to actually win the match to proceed in the story. If I remember correctly, I didn't win a single match and managed to still unlock the perks of "beating" the story mode.
You don't even have to actually win the match to proceed in the story. If I remember correctly, I didn't win a single match and managed to still unlock the perks of "beating" the story mode.
Titanfall had a beta that dropped a few weeks before the initial release. Like most betas, the progress you made was thrown out; you could only catch a glimpse of what the game actually holds, except, what you did in the beta is what you still do now in the game... Fight online. Titanfall is a fond reminder of simpler times when Counter Strike 1.5 was a game I played directly after school until I went to bed. You pick a side and kill anyone that doesn't look like you... Easy enough, right? That brings me to my next point, I am in need of a FPS that has more meaning to it, and who better to trust for that than Bungie? The creators of Halo, the best Sci Fi FPS ever made. Try to argue that. Please. Bungie's recent beta release of Destiny has already turned many nerds', excuse me, players' heads around in a complete 360 (no pun intended). What Titanfall lacks, Destiny is there to pick up the slack. Like Titanfall, you need an internet connection to play, but you have more options and customization to make that $170 cable and internet bill worth it. Destiny begins with character customization to satisfy whoever is in control. You create a Guardian who will protect earth from the evil aliens and monsters who now seek habitation on our planet... Sounds like the premise of most science fiction out there, but i'm sure the beta was holding 99.9% of the plot back. Many surprises will be around the corner... Literally.
The multiplayer is similar to that of the Halos, but the cool thing is that your Guardian and your own weapons come into the battle with you. This proves to be an advantage for the high level characters who have the "one shot, one kill” weapons that are sure to cause the common phrases such as "F THIS!" or "WTF?!?!", but all that does is cause more motivation to play the story and level up in an RPG world with tons of new weapons to help get your kill to death ratio above 1. The main thing about Destiny that got on my nerves was my inability to wall run like Titanfall. I may be spoiled now that I played Titanfall's amazing parkour style, but if Destiny wants to prove that it has everything Titanfall has and more, it may need to reevaluate its style of movement. As of today I am unable to tell you which game is better, but Destiny's beta had all the right stuff to create the hype that Titanfall was trying to achieve.




No comments:
Post a Comment